Creative Commons
All the works in PDF, PNG, and SVG format on this website, except those for the world of The Sovereign (see below), are now released under the Creative Commons
Attribution - Noncommercial - Share Alike 4.0 International
License by Rodolfo Arredondo.
To view a copy of this license, please visit:
http://creativecommons.org/licenses/by-nc-sa/4.0/
or send a letter to:
Creative Commons
543 Howard Street, 5th Floor
San Francisco, California
94105
USA
I chose to release these works in this way so you can adjust them to
suit the needs of you and your friends, and so you can create
your own characters and stories based on this game and still
own them yourself —which is as it should be. I do ask that
you give me credit when you make something based on this
work (preferably by linking to this site)
and I ask that you not try to make any money off of it.
Please note, older works were released under the Creative Commons
Attribution - Noncommercial - Share Alike 3.0 Unported and Attribution - Noncommercial - Share Alike 3.0 United States
Licenses, but will any updates to these works will be re-released under the 4.0 International license.
If you’d like to use one of these works in a way not allowed
by this license, you’ll need to ask permission from the
author / illustrator at:
tenthousandworlds [at] use [dot] startmail [dot] com
Works For The World Of The Sovereign
The unofficial works for the world of the The Sovereign are based on the book
“Brave Men Run – A Novel of the Sovereign Era”
and the Sovereign Era setting, both by Matthew Wayne Selznick
(http://www.mattselznick.com).
Thank you, Mr. Selznick, for your kind permission.
Those works are released under a Creative Commons
Attribution - Noncommercial - No Derivatives 3.0 United States License, and were created by Rodolfo Arredondo.
To view a copy of this license, please visit:
http://creativecommons.org/licenses/by-nc-nd/3.0/us/
Finding Your Way Around
Begin With:
Ten Thousand Worlds
Version 1.5, January 2020
Recent Titles
Mojo
Version 1.5, November 2020
Excerpt:
Jones grew up learning there were some things one simply didn’t ask in the Midnight Cabaret, such as how a trick really worked, a performer’s home town, and what Uncle Ernie did on his nights off that sometimes brought him home with bloody knuckles…
Jinx
Version 1.5, October 2020
Excerpt:
What few outside the Midnight Cabaret realize is that nearly everyone in the show is a war refugee from some faraway magical realm, worlds overrun by evil. Despite leaving their conquered homes and taking human form, the enemies of these survivors sometimes send minions after them; perhaps to thwart future reprisals; perhaps to finish the job. The performers always look for signs of incursions by their old enemies as they travel around the troupe’s new home.
Voodoo Child
Version 1.5, September 2020
Excerpt:
“When I recovered from nearly drowning in water, unchained otherworldly evil, and magical energy, there was a ghost at my side: Uncle Beau. As I huddled with everyone else in the reeking SuperDome, he slowly told me about how the storm took out more than just the levees, but the magical wards that had kept all kinds of evil locked up in this town. Now that evil was running wild all over the South, and as his heir, it was my job to find those old monsters wherever they hid, bring them back to their cages in New Orleans, and lock them up again.”
Try a Random Title:
Byron
Version 1.0, November 2008
Excerpt:
From a very young age, Byron had realized that he was different from other kids, even though he wasn’t sure how. There was no room in his father’s world for anything other than a “normal” son –a tough, strong, accomplished athlete– so Byron became that, and hid his true nature from his father and everyone else.