Humans
Version 2.0, January 2017
This title was designed using an older version of this game, and might require a few adjustments to be fully compatible with the latest version, but should still work.
Excerpt:
…these practices hint at the powers that were once possessed by Humans before a planet-wide magical catastrophe changed them forever.
View / Download: PDF (785KB)
Worlds: Haven
Genres: Fantasy
Resources: Characters
Individual Images:
Finding Your Way Around
Begin With:
Ten Thousand Worlds
Version 1.5, January 2020
Recent Titles
Mojo
Version 1.5, November 2020
Excerpt:
Jones grew up learning there were some things one simply didn’t ask in the Midnight Cabaret, such as how a trick really worked, a performer’s home town, and what Uncle Ernie did on his nights off that sometimes brought him home with bloody knuckles…
Jinx
Version 1.5, October 2020
Excerpt:
What few outside the Midnight Cabaret realize is that nearly everyone in the show is a war refugee from some faraway magical realm, worlds overrun by evil. Despite leaving their conquered homes and taking human form, the enemies of these survivors sometimes send minions after them; perhaps to thwart future reprisals; perhaps to finish the job. The performers always look for signs of incursions by their old enemies as they travel around the troupe’s new home.
Voodoo Child
Version 1.5, September 2020
Excerpt:
“When I recovered from nearly drowning in water, unchained otherworldly evil, and magical energy, there was a ghost at my side: Uncle Beau. As I huddled with everyone else in the reeking SuperDome, he slowly told me about how the storm took out more than just the levees, but the magical wards that had kept all kinds of evil locked up in this town. Now that evil was running wild all over the South, and as his heir, it was my job to find those old monsters wherever they hid, bring them back to their cages in New Orleans, and lock them up again.”
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Lutins
Version 2.0, September 2016
Excerpt:
They fearlessly experiment with technology, sometimes just to see what happens. Lutin mages have tried to infuse their machines with magic. Their tinkerers have tried to reverse-engineer alien relics from the Wars of the Fallen Stars. Lutins have developed both steam engines and gun powder. The results of all this tinkering have been mixed, and Lutins haven’t been the only ones who have suffered when their experiments have gone wrong. The easiest way to draw the ire (if not outright hostility) of most other sentient species on Haven is to openly display Lutin technology.
Worlds
E3 (1), Earth (21), Haven (17), Southern Knights (4), Susur (4), The Sovereign (5)
Genres
Contemporary (19), Fantasy (29), Horror (6), Science Fiction (20)
Resources
Characters (41), Gear (5), Rules (5)
File Formats
PDF (49), PNG (115), SVG (115)
Construction notes from the Ten Thousand Worlds