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Ten Thousand Worlds
Version 1.5, January 2020
Recent Titles
PotLuck
Version 1.5, January 2023
Excerpt:
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Outsiders visiting Earth will sometimes accidentally leave behind the odd piece of gear; Few such items can be triggered by mere humans, and even less can be activated without harm, but a small number can be used just well enough to cause trouble.
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Movement
Version 1.5, December 2022
Excerpt:
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The great flying Crystal Ships of the Sidhe … are designed to be strong, to be fast, and to endure all manner of adverse conditions, but despite their honorable showing in the First War of the Falling Stars, they were never meant for combat.
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Meddler
Version 1.5, November 2022
Excerpt:
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“…One night I’m shooting darts at Terry’s with a few odd short blue-skinned tourist types, when we start buying each others’ shots. We’re all having a grand time, and then one of the little fellows jumps behind the bar and offers to make up a special drink for me. The next thing I remember, Terry’s youngest boy is shaking me awake in the rafters. Seems I flew up there…”
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Lutins
Version 2.0, September 2016
Excerpt:
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They fearlessly experiment with technology, sometimes just to see what happens. Lutin mages have tried to infuse their machines with magic. Their tinkerers have tried to reverse-engineer alien relics from the Wars of the Fallen Stars. Lutins have developed both steam engines and gun powder. The results of all this tinkering have been mixed, and Lutins haven’t been the only ones who have suffered when their experiments have gone wrong. The easiest way to draw the ire (if not outright hostility) of most other sentient species on Haven is to openly display Lutin technology.
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Worlds
E3 (2), Earth (21), Haven (17), Southern Knights (4), Susur (4), The Sovereign (5)
Genres
Contemporary (19), Fantasy (29), Horror (6), Science Fiction (21)
Resources
Characters (42), Gear (6), Rules (6)
Formats
PDF (50), PNG (122), SVG (122)
Frequently Asked Questions
Construction Notes from the Ten Thousand Worlds